So yeah, after a week training at this Gamer Camp, I was kicked off before the actual development cycle, supposedly due to my lack of focus, which sucks big balls. So alas, no Wonchop flavoured iPhone game, accompanied by cheesy sounding trailer. ='( Nonetheless, it was pretty neat learning about the process and learning some new Photoshop skills, including sprite animation (the original kind).
You can read up on the week I did experience here. (May contain some whining and poor attempts at trying to sound clever.)
At least with that out of the way, my week's a bit less packed so I can concentrate on getting Date for One done, and Weebl won't kill me if he comes up with a job for me. (Although I've already wasted a good weekend playing New Super Marios Bros Wii. God bless you, Ludwig von Koopa and your devilish british accent)
In other stuff, some chick on Deviantart crafted some Narwhals on her knees, of all places. They'll stab your shins something fierce.
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I'll be attending the Newgrounds Autumn Fling this weekend, chilling out with the crew. If you're also coming along, I'll perhaps see you there.
TURDO
Should have had Narwhal music accompany it :/
Wonchop
Personally, I found the change of music choice refreshing. After all, noone gets more annoyed by these music loops than the animators who have to listen to them over and over, right?