Like the artstyle
A lil advice when working on games. Never use streamed sounds inside movie clips. It triggers a slight pause in the swf which can irritate players. Use event instead.
Hmm, that'll boost the size up... I guess its something that can be sacrificed though. Thanks for the tip.
Lol I killed the pig
Nice mechanics there
Too hard D=
I think it's cos I've got a high speed computer and thus the flash runs at the speediest fps giving me less time to react. D=
A Well-thought entry
For a moment I thought my finger was never gonna stop clicking.
Heh. Try beta-testing it 10 days in a row. :P
Seriously, I needed a band-aid on the evening of day 9.
There was a trick question there.
Milk comes from all animals. Cow's milk is just the one we like to drink.
Yeah I know :(
Long live the Micheal Head
I only wish Cat's PC didn't suck so much, but this is still a lot of fun for this recent addition to the SSB addiction. Swell job!
Post Mortem Recovery = Best Idea Ever
This is the best thing since Uber Breakout. I'm surprised my computer could contain the awesome.
Stupid Egyptian Level :/
I don't think anyone can reach that last jump. Even when I jumped right at the edge. Also, you need some checkpoints before those big one block gaps. Otherwise a solid engine.
A great remake
I was a big Chuckie Egg fan back in the day, and you did a good job on recreating the gameplay right down to those agonising lifts.
The only thing I hated about it was the choice of sound effects. The realistic footsteps and sonic jump noises don't even compare to the beepy pitter patter of the original. And also where's that classic death ditty?
But otherwise, a swell conversion
An awesome end to an awesome series. I'm still in disbelief I managed to 'code' things.
The explosive sequel to the hit game Strike Force Heroes!
basketball with 16 levels plus 30 second dunk fest
Defeat the enormous mechanical beasts--and become one of them.
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